How VR should be! - Yanko Design

nat_geo_vr_1

I've owned Google Cardboard for nigh 2 years now. It'southward gathering dust somewhere in my cupboard. The thing with VR is that people thought of just the obvious. 3D content that puts you in a different place. One minute you're in the arctic, the adjacent infinitesimal you're underwater. Simulation like that does i thing. It makes your eyes see something your body can't feel, and that looks fantastic, but information technology also looks unbelievable. The VR Bear upon Kit for National Geographic takes the approach to VR differently. It makes VR incredibly believable and educational too. The VR Headset comes with three attachments that mimic binoculars, a telescope, and a microscope. Making the attribute of exploration highly believable, the VR headsets pair with these attachments to present VR content that's relevant to it. You tin use the telescope to examine galaxies, for instance… or the microscope to look at micro-organisms. For example yous could employ your Wii remote to bulldoze a machine, but having an attachment that simulates a steering wheel adds a layer of, shall I call it 'honesty', to the entire experience.

Anyone can place a screen in front of your eyes and make you lot view content. The VR Touch kit weaves a much more than circuitous, tactile, and believable experience!

Designer: Junbyung Choi

nat_geo_vr_2

nat_geo_vr_3

nat_geo_vr_4

nat_geo_vr_5

nat_geo_vr_6

nat_geo_vr_7

nat_geo_vr_8

nat_geo_vr_9

nat_geo_vr_10

nat_geo_vr_11

nat_geo_vr_12

henrybracithad.blogspot.com

Source: https://www.yankodesign.com/2016/12/23/how-vr-should-be/

0 Response to "How VR should be! - Yanko Design"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel